Written By Roy
Now that the Game of the Year edition has been released with all of the various DLC for the epic next gen RPG Fallout 3 – a game which we have previous reviewed – we thought we’d take a look back at Fallout 3’s post release content to give you an idea of how well GOTY stands up, and whether or not it’s worth getting hold of if you’ve not yet played any of the newer content.
Operation Anchorage – The first and by far the most disappointing of all the DLCs, Anchorage is set in a ‘computer simulation’ of the battle of Anchorage. Its virtual reality theme seems like an excuse for Bethesda to just make something different, and while it certainly has a new visual style, it’s far to detached from the original source material to be much fun. A virtually nonexistent story and mediocre rewards make Anchorage only worth playing by completists. 2/5
The Pitt – The Pitt got a hard time from the press at release, and certainly much of it was deserved with a buggy copy being released that had many of the games textures missing. Everything works now though, and while not as fully realised as Broken Steel or Point Lookout, it’s a good little set of missions. It’s quite detached from the main game but unlike Anchorage, it’s still very much related to the fallout world and art direction, fitting in much better. 3/5
Broken Steel – Broken Steel gives Fallout 3 the ending it deserves. Carrying on after the original game rips you from the world at the end of the story missions; Broken Steel raises the level cap to 30 and lets you help out the Brotherhood delivering water to the wastes. It’s still quite combat focused but a nice range of different quests and areas make Broken Steel a much more polished finish to the original storyline. 4/5
Point Lookout – Point Lookout was the biggest DLC in terms of content, and by far the best in terms of quality. Unlike the other packs which all focus on fairly linear story-telling, Point Lookout actually took the open ended exploration of Fallout 3 and applied it on a much smaller scale in a new environment. Running around the swamps of the Point Lookout Island shooting mutated hillbillies is great fun. The missions are very well scripted and you don’t feel like you’re being forced along a predetermined path, either. 5/5
Mothership Zeta – Anyone expecting great things from Zeta after playing through Broken Steel and Point Lookout will be disappointed with the final effort from Bethesda. Once again, it uses a weak explanation to throw the player into a strange environment which has little to do with the world of Fallout and just becomes another combat simulator, albeit with slightly better rewards. 2/5
The News Release was written by: Roy who produces professional

Fallout 3: DLC Look Back