BioShock 2 and DRM


Written By Roy


image It seems like every week we’re reporting more problems for PC Gamers. This week the problems haven’t been about Modern Warfare 2 or Battlefield Bad Company. This time, its 2K Games in the firing line after it was revealed that the company would be using fairly heavy Digital Rights Management (DRM) to control how users played the game.

 

The information was first revealed on Steam, which stated that the game would use both Games For Windows Live for activation, use SecuROM and have a maximum install limit of 15 times:

 

“Initial installation requires one-time internet connection; Ability to save game, earn achievements, receive title updates and online play requires log-in to Games for Windows LIVE; software installations required including Microsoft Visual C++2008 Runtime Libraries, Games for Windows LIVE client, Games for Windows LIVE Client Patch, Sony DADC SecuROM, Microsoft DirectX.”

 

“3rd-party DRM: SecuROM™ and Games for Windows LIVE 15 machine activation limit”

 

image Some of this was later removed from the Steam page after the news hit. Currently nobody is quite sure about the level of DRM BioShock 2 is set to use. However, it’s been confirmed that the game will be using Games For Windows Live and will require online activation. This is a real shame considering how buggy and poorly made GFWL really is.

 

We hope it won’t get in the way of our enjoyment in the game too much, but it’s a shame to see another PC game get buried under anti piracy methods that simply do not work. It’s even stranger that BioShock developer 2K Games have decided on such strict DRM considering the large amount of negative press that was generated when the first game had a 5 computer installation limit – something they later removed.

The News Release was written by: Roy who produces professional
 

 
   
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